![]() ![]() Dismiss your follower, take off anything that summons pets, and avoid Bane of the Trapped with the Lv25 bonus so you don't slow things. Importantly, you want gems and items that will help your aggro. Shurkani's Triumph is also very recommended in the build or the cube, as it is a large dungeon and the prolonged Spirit Walk is useful. ![]() Otherwise, Jeram's bracers are good but not necessary in the cube. With the Season 20 buff you can put an Obsidian Ring of the Zodiac in the armor slot of the cube. Using the Sacred Harvester/Lakumba synergy will help with this: use Soul Harvest to gain aggro on groups, and take advantage of the damage reduction to kite them over distances and set up your hits of 20. Otherwise, basically everything in the dungeon has some kind of poisonous explosion that makes it quite difficult.Įmphasize CDR so Wall of Death is ready when you need it, and damage resistance so you can kite enemies into position well. With Season 28, the build gets a slight buff with Manitou dealing more than twice the damage it did. ![]() In Season 27, Mundunugu is a serious contender for the best Witch Doctor build due to the Sanctified Haunt. More important than anything else in this build is Mara's Kaleidoscope, which makes the "no poison damage" objective trivial. In Season 25 Witch Doctors received additional buffs to Lakumbas Ornament, making the build more tanky and thus a bit stronger again. Reduces the number of items needed for set bonuses by 1 (to a minimum of 2). Spirit Walk lasts until you attack or until an enemy is within 30 yards of you. Increases Mana Regeneration by 12 - 14 per Second ![]()
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